What Damru does

How we built Damru

One soft shape that does a lot of work.

Every curve, colour and movement has a reason. Here is how we designed Damru, from the first dot to 25 moods.

Construction

One shape. Two eyes. Nothing else.

Silhouette
A squircle dome: rounder on top, settled and flat at the base. One continuous curve with no corners, so it reads at 16px and at 600px.
Face
Two glossy capsule eyes, 18 × 31, set 36 apart on a line 56% down. No mouth: Damru speaks with its light and its eyes.
Material and light
Soft-touch pearl, like warm silicone. Key light from the top left, a cool rim on the right, and a coloured glow from inside at the base.
Rules
Proportions never change between products. Below 80px the eyes grow 35% and the cheeks drop out, so the face stays readable.

Built in 3D

It started as a dot.

One point of light. Before a face, before a name, just the feeling we wanted: calm, and close by.

Then a softer shape.

Not a robot and not a circle. A dome you want to poke, rounder on top, settled at the base.

Pearl, not plastic.

A glossy white body with a big soft highlight, so it sits well on light and dark screens alike.

A light inside.

Coral into violet, pooled at the base. That light is how Damru shows what it’s doing, even at 24px.

Two eyes. No mouth.

Capsule eyes and a little blush. Everything else comes from the eyes, the light and a gentle squash.

Expressions

25 moods. One Damru.

Every mood is built from the same four levers: eye shape, inner light, body squash and, only when needed, hands. The silhouette never changes. Hover or tap one to see it move.

Voice life cycle

What Damru is doing. Seen most of the time.

  • Sleeping: Nobody around
  • Waking: Wake word heard
  • Hey!: Greets you
  • Listening: You’re talking
  • Thinking: Understanding
  • Searching: Looking it up
  • Working: Doing the task
  • Speaking: Answering aloud
  • Idle: Ready for more

Reactions

Personality. Short, rare, never in the way of an answer.

  • Happy: Task done
  • Excited: Big news
  • Laughing: You joked
  • Proud: Streak or goal
  • Celebrate: Milestone hit
  • Curious: Needs a detail
  • Surprised: Unexpected result
  • Confused: Didn’t catch that
  • Suspicious: Risky action
  • Shy: Got a compliment
  • Playful: Tapped once
  • Bored: Long wait
  • Drowsy: Going to sleep
  • Sad: Couldn’t do it
  • Scared: Error or warning
  • Angry: Tapped too much

Light language

The light tells you the state.

Even when Damru is 24px in a corner, the colour and rhythm of its inner light say what it’s doing.

  • Sleeping: Dim, cool and slow.
  • Listening: Bright, quick pulse.
  • Thinking: Slow rise and fall.
  • Speaking: Pulses with the voice.
  • Done: Warm bloom, then rest.
  • Needs help: Soft blue.
  • Error: Short red flash.

Every size

Same Damru, from hero to menu bar.

Small sizes get bigger eyes and lose the cheeks, so the face never turns into a smudge.

  • Hero: 200px
  • Widget: 120px
  • Dock: 64px
  • Menu bar: 40px
  • Badge: 24px

Design and motion principles

Cute, but it works for you.

Six rules that keep Damru delightful without turning a work tool into a game.

Always alive

Breathes, blinks and glows softly, even when nothing is happening. Breath 4s, blink every 5s.

Light leads, body follows

The inner light reacts first: brighter when listening, pulsing with the voice when speaking. Listening 1.35× light, 1.1s pulse.

Squash, never wobble

All motion squashes from the base like a soft toy. Never more than 5%, never rubbery. Bounce 1s, eased in and out.

Hands only for gestures

Hands appear to wave, cheer, think or hide, then disappear. Never idle limbs. In 180ms, out 240ms.

Calm by default

Reactions last under 1.5s, then settle back. They never delay or cover the answer. 1.5s at most, then idle.

Readable anywhere

Works from 24px to full screen. With reduced motion on, poses change without movement. 24px minimum, respects reduced motion.

I hope you liked me. We’re launching soon. Thank you for your time.

What Damru does We build voice assistants for clients too